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Showing posts from January, 2019

First Semester Review

Throughout the first semester of final year, the feeling of coming back into the home university set up after being away for a year was something that was quite daunting to me.   After returning and starting to make some real breakthroughs within our team work, I felt more confident and comfortable with the requirements of final year.   With the help of my team and the tutor team, my first semester of final year has been one of huge learning curves the have benefited me in my team work skills and my confidence in the field of production.  With the major project in full swing, my dissertation was something that continually sat in the back of my mind but wasn’t something I was truly giving enough focus to until it got towards the crunch time of the last few weeks before hand in.   I enjoyed the research aspect of the dissertation but found the hardest stage of writing it thinking of the first words to write down in the document.   With the help of the tutor team I was able to compl

Personal Portfolio - Autumn / Winter 2018

This post will highlight some of the work  I have completed throughout the Major Project within the first semester. MASLOW Logo Design Promotional Posters Created for the Happy Place - MASLOW Promotional GIF Created for the Happy Place - MASLOW Finalised Concept for the Diner Environment Early Layouts of Booth and Middle Furniture Layout of models and proportional planning against the MeryRig (created by the Mery Project).

Further Research

Unity Over the last semester, Cassie has primarily been looking at Unity and the processes needed to bring our Virtual Reality project to fruition.  Due to the heaviness involved in researching unity and trying to learn the software, it is a necessity that the remaining members of our team, including myself, learn various aspects of unity.  This will help when it comes to piecing together our final version of the project and will maintain a shared and equal dispersion of work for each team member. I have begun looking at how our models and textures work within unity.  Cassie gave out a document she created which helped us to understand how we could plug in textures and values into unity to get our textures to appear within the unity scene. In addition to this, as I will be taking on some animation roles within the next few weeks, it is important I have an idea of how we can transfer our animated Maya scenes, into Unity in an effective, non-corrupted and productive way.