Skip to main content

Posts

Showing posts from April, 2019

Final Animations and Exporting

Below are our teams final character animations created in Maya 2018.  From here, we will export these animations as fbx files and import them into Unity, where they will be pair with our prop animations.  Also listed below are the tutorials we used for importing.  Our director, Lorna took on the challenge of pairing up animation and introducing our fbx exports into our Unity environmental file.

Prop Animation

Alongside our character animation, there is more to our scene that just an environment and moving characters.  The assets that these characters engage and draw attention to, also play an important part in the overall dynamic and quality of the story.  Assets such as the coffee pot, paper, crayons, clock, cloth and menu are some of the elements of our project that also need to be animated and worked with in partnership with our characters. Within this blog, I will discuss the process of animating these elements and provide playblast videos of what these models look like in action. Firstly, our menu.  The menu has been talked about a lot ever since we have our story line finalised way back in October.  We never really tied down how this object would appear, how it would animate and what features it would have.  Originally, the AI waitress would pull the menu out from behind her back when welcoming us, set it on the table and it would come to life.  After this proved difficult, I