As we begin blocking out animation and key poses, the following are the scene parts that I will be taking on over the next few weeks to create -
AI
speaks to YOU
|
GIRL
begins to fuss
|
AI
speaks to GIRL, hands over drawing paper
|
AI
walks away, cleaning tables
|
GIRL
draws
|
GIRL
speaks to you
|
GIRL
throws drawing on ground, is bored, stands up
|
AI goes
to get coffee, walks over to the MAN, pours it
|
AI
spills on MAN, first glitch
|
MAN
freaks, jumping out of chair
|
GIRL
laughs
|
AI
reassures
|
MAN
sits back down
|
GIRL
picks up drawing
|
https://www.emeraldsong.com/2017/02/08/what-is-layered-animation/
I soon became aware of how stupid it was to think that and went about blocking out most of my key poses for my section of animation. After doing some rough posing saves for my animations, I decided to start working into them, adding further key frames and poses.
Eventually, I had the AI waitress animation look relatively nice for the first 5 second of animation, but I knew there would be a long way to go. I was struggling to get the waitress to bring the menu out from behind her back and realistically set it on the table. I struggled with the rig limitations and struggled with the parenting the menu model to the AI's hand so that it followed that path.
It was while blocking this section that it soon became clear to me that I would need to change approach. Instead of the AI holding the menu and bringing it out from behind her back, maybe instead the menu could already be on the table and she, with a wave of her hand, could activate it in front of this. I presented this idea to the rest of the team and received positive feedback to pursue this and change the beginning of our animation to include this asset location change.
In addition to this, I was struggling a lot with the male animation in which he picks up the cup to take a drink. Timing this and including follow through animation proved tough and so we recorded some reference footage that helped a lot with the timing of this part of our narrative.
With this stage of animating close to finishing, I am excited to get onto refinements and lip syncs as we begin tying together our animations and developing them closer and closer to the final edited version, ready to introduce into Unity for our VR experience!
In addition to animation, our producer Lorna, forwarded a list of the things that we still need to accomplish as a team alongside the animating we are working on -
Other Jobs Bar Character Animation:
User Testing
·
Set date (Wednesday 13th, with blocked
animation)
·
Questionnaire or survey after experience
Technology
·
Build Technician - 2 person job
Promotion
·
Social Media - Wednesday the 13th Set up all
accounts – Facebook (Thomas), Instagram (Megan), Vimeo (Megan/ Thomas)
·
Trailer - Fake Company promotion, motion
explaining (Cassie)
·
Promotion imagery/ posts - Implement Design work
within scene in promotion, character promotion (Everyone)
·
Finalise Logo (Megan/ Thomas)
Lighting (Cassie)
·
Animate lighting flickering to sound
·
Fog lights for Tables
·
Kitchen Light
·
Neon Lights - Fridge, sign
·
Possible window lighting
·
Lighting Colours
Sound (Cassie)
·
Tweaking sound timing depending on animation
·
Vocals over music
·
Add sound effects
·
Add distortion
Effects
·
Holographic - Cassie
o
Menus
o
You
·
Particles
o
Back Wall/ Void WIP - Cassie
o
Outside Window WIP - Cassie
o
Bulb shatter - Cassie
o
Coffee mug bubbles over - Lorna
o
Steam from mug - Cassie
·
Liquids
o
Melting sauce bottles - Cassie
o
Coffee pot pour - Lorna
·
Animating props
o
Objects glitching location wise - Lorna
o
Visibility – Lorna/ Thomas/ Megan
§
Posters
§
Drawing
§
Scratches
§
Cracks on the mug
o
Gumball machine - eyes - Lorna
o
Clock - Lorna
Designs
·
Alternative drawings design (Cassie/ Megan)
o
Poster Alternation
o
Girl Drawing Alteration
o
Glitch textures
·
Menu board/ handheld design (Thomas/ Cassie)
·
Mans body model alteration/ Different Textures (Lorna)
·
Loading and Error Screen a mixture of 3D logo
and motion graphics (Thomas/ Cassie)
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