Alongside our character animation, there is more to our scene that just an environment and moving characters. The assets that these characters engage and draw attention to, also play an important part in the overall dynamic and quality of the story. Assets such as the coffee pot, paper, crayons, clock, cloth and menu are some of the elements of our project that also need to be animated and worked with in partnership with our characters. Within this blog, I will discuss the process of animating these elements and provide playblast videos of what these models look like in action. Firstly, our menu. The menu has been talked about a lot ever since we have our story line finalised way back in October. We never really tied down how this object would appear, how it would animate and what features it would have. Originally, the AI waitress would pull the menu out from behind her back when welcoming us, set it on the table and it would come to life....