Below are our teams final character animations created in Maya 2018. From here, we will export these animations as fbx files and import them into Unity, where they will be pair with our prop animations. Also listed below are the tutorials we used for importing. Our director, Lorna took on the challenge of pairing up animation and introducing our fbx exports into our Unity environmental file.
Before heading into the big bad world of employment and potential freelance work, it is essential we leaving Undergraduate level with a professional portfolio of components we can use to sell our skills and help put us on the industry map to propel us towards a future career. This is in regards to two main pieces of self promotion. The CV and business card. It is important we have these designed, printed and accessible on the night of our end of year show so that company reps, directors and other industry members can view our projects and then take something tangible away from it to remember who we are and what we are capable of. When it comes to CV, I have always been taught through my years of business orientated education that it is simple, clean and not overly creative. I was always taught that colour is tacky, images are resented and icons are acceptable but need to remain minimal. When I approached this initial design stage of an updated and a...
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